Hello,
For a school project, I need to simulate (and later render) the motion of various vehicle suspensions, which are typically systems with one degree of freedom. In many cases (multilink or dual wishbone suspension) this means simulating the movement of a wheel attached to five links (via ball-socket contraints), which are then attached to a chassis (also via ball-sockets). In other cases we have three ball sockets on three links and one slider to link to ball socket (strut suspension).
I don't need collision detection, real-time movement, or anything like that. I just need to answer the question "when I push this wheel up through its travel, where does it go?" with a high degree of accuracy.
Is this something Bullet is suitable for?
Thanks for any help. I'm new to kinematics in general, and coding something like this myself seems kind of daunting.
Is Bullet suitable for suspension kinematic simulations?
-
- Posts: 1
- Joined: Tue Mar 20, 2012 5:08 am