Hello,
We have a character controller implementation based on the btKinematicCharacterController code but is our own implementation that inherits from btActionInterface. With our character code using Bullet 2.77 our character would remain still on sloped surfaces and on relatively flat surfaces. When I update our application to use Bullet 2.{78,79,80} the character now slides down inclined surfaces and will slide very small amounts when standing still or just after movement on flat surfaces. Is there new functionality in the core of Bullet that is controlling this behavior or is this a bug that was introduced in Bullet 2.78? Thanks in advance for the help.
Doug