game needs realistic RC Car antenna

shomy2k11
Posts: 24
Joined: Thu Sep 08, 2011 1:59 am

game needs realistic RC Car antenna

Post by shomy2k11 »

I want to emulate antennas on a radio controlled toy car in bullet. Any ideas ?

Also can anyone provide some settings for springs that give the bouncy effect RC cars have, especially the trucks on high springs.
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Erwin Coumans
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Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: game needs realistic RC Car antenna

Post by Erwin Coumans »

One way to simulate an antenna is to use rigid bodies and constraints, see attached VehicleDemo.cpp (copy in Demos/VehicleDemo).

Thanks,
Erwin
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shomy2k11
Posts: 24
Joined: Thu Sep 08, 2011 1:59 am

Re: game needs realistic RC Car antenna

Post by shomy2k11 »

I'm liking it. I just need the springs bouncier and some skidding action when brakes are applied suddenly. I dont necessarily want drifting just the ability for the vehicle to do a 360 if executed correctly. I also noticed that if the car goes too fast the antenna appears to be floating apart from each segment. Can you fix this i'd really appreciate it.
Karrok
Posts: 65
Joined: Fri May 13, 2011 1:11 pm

Re: game needs realistic RC Car antenna

Post by Karrok »

Just experiment with the constraint settings and tinker with the demo until you have stuff the way you want it.