I want to emulate antennas on a radio controlled toy car in bullet. Any ideas ?
Also can anyone provide some settings for springs that give the bouncy effect RC cars have, especially the trucks on high springs.
game needs realistic RC Car antenna
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Re: game needs realistic RC Car antenna
One way to simulate an antenna is to use rigid bodies and constraints, see attached VehicleDemo.cpp (copy in Demos/VehicleDemo).
Thanks,
Erwin
Thanks,
Erwin
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Re: game needs realistic RC Car antenna
I'm liking it. I just need the springs bouncier and some skidding action when brakes are applied suddenly. I dont necessarily want drifting just the ability for the vehicle to do a 360 if executed correctly. I also noticed that if the car goes too fast the antenna appears to be floating apart from each segment. Can you fix this i'd really appreciate it.
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Re: game needs realistic RC Car antenna
Just experiment with the constraint settings and tinker with the demo until you have stuff the way you want it.