Hiya,
I'm looking to use Bullet for server-side game collision detection, as well as in the client application.
I've been told that Bullet has good support for Linux, which is the server platform in use. Does anyone know how Bullet is packaged, i.e. source/shared/dynamic library? Are any additional drivers or packages required?
I'm trying to get an idea of what's required to get Bullet running on headless Oracle Linux servers.
Any info is much appreciated!
Cheers
Jim
Server-Side Simulation
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- Posts: 17
- Joined: Mon Jan 05, 2009 3:44 pm
Re: Server-Side Simulation
You get the source code and build it by yourself or you get someone to build it for you.
You can create a static or shared library or you can integrate it directly into the executable file. Pretty much any way you want to have it.
You don't need any drivers to run it.
I'd guess if you have C and C++ libraries installed then that should be enough, and this should be the case for most systems out there. Naturally you need C/C++ development tools for the platform.
You can create a static or shared library or you can integrate it directly into the executable file. Pretty much any way you want to have it.
You don't need any drivers to run it.
I'd guess if you have C and C++ libraries installed then that should be enough, and this should be the case for most systems out there. Naturally you need C/C++ development tools for the platform.