I'm running a 2D sim (using setLinearFactor) of spheres bouncing around. Most of the spheres are simmed with a small number of fixed-position large spheres they can bounce off of.
The fixed spheres are kinematic objects.
All of the simmed spheres bounce off each other as normal, but when they collide with the kinematic spheres they bounce off like they've been fired from a gun.
How can I get the spheres to bounce off at a reasonably normal velocity?
wonky collision results between simmed and kinematic bodies
-
- Posts: 1
- Joined: Mon Nov 28, 2011 12:32 am