
i checked the examples (UserCollisionAlgorithm) and the most parts of the forum, but there is no example or a complete description about how i can replace the complete collision detection pipeline in bullet for soft bodies! I'm do not know so much about bullet itself so really need some hints.
Somewhere i read that it should be easier in bullet 3.x to replace the CD-Pipeline, is that true? If so exist there a release date for the 3.x stuff?
I will be really happy about some helpful informations!
Best,
noxin
EDIT:
I found that post
http://bulletphysics.org/Bullet/phpBB3/ ... w=previous
but its long time ago ... is it still up to date?? And it is explained for rigid bodies is it the same procedure for soft bodies?