I'm looking at using Bullet for my project, and have a few questions after a bit of digging around...
Requirements:
Compound shapes (Y - btCompoundShape + convex decomposition

Double precision support (To make my life easier; my world is 100's of 'K' across. Saw forum post on this possibility.)
Procedural terrain (Y - btTerrainShape)
Vehicle support (~40mph max needed - forklift approach ok?)
Load/Save state (looks like it, if Collada supported!)
Materials per face (Y)
Debug visualisation (Y IDebugDrawer)
A few questions:
Are any of my observations above incorrect?

Can I move parts of a compound dynamic (not kinematic) body?
Are there problems with bodies having large mass diffs? I.e. loss of friction accuracy etc.
Cheers,
Martin