btGImpactMeshShape collision with large box shape
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- Posts: 2
- Joined: Tue May 31, 2011 2:53 pm
btGImpactMeshShape collision with large box shape
Hi, I created a btGImpactMeshShape and a static box shape as ground, when box's dimensions is 2 meters it's run fast, but when I expand the dimensions to 100 or more, the collision between mesh and box become very slow. Is this normal?