Hi Everyone,
Just a little message to tell you that we've just released a game prototype using Bullet.
The game's called "Black Death", here's the website : http://www.blackdeathgame.com/
The game uses our ToolChain called PlayAll wich can be seen here : http://www.playall.fr/
All Collisions System & Physics uses Bullet 2.78.
Here are some of the keyfeatures :
* PC, XBOX360 & PS3 Compatible
* Static, Dynamic & Keyframed collisions with complex channeling
* Static Collision Mesh Merger
* Triggering
* Collision Probe for gameplay coders (Raycasts, Swepts, Collides)
* Collision & Physical materials
* Physic Systems Editor (Bodies & Constraints)
* Ragdolls
* SoftBodies (Ropes & Cloth)
Hope you'll enjoy
Best Regards.
Boris Vidal Madjar
Lead Physics & NUI Engineer
Darkworks
Darkworks : New Game Prototype and ToolChain using Bullet
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