Hey,
I am currently planning for a new feature for my game: Drones that follow the main bot and that can be used for a 3d camera system. Now I would like to have collision testing for these drones for weapon hits etc, but on the other hand they should not behave like real bodies because when for example you fly to close to an obstacle the drone should not get stuck and be left behind. I know that its not recommended to set body positions directly because it can introduce errornous behavior on other objects. So I thought I could maybe just create a shape and test it on the projectiles only but then I would miss environment collisions like in the above case that should do damage as well. What else could I do?
Thanks
Fixed body positions
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- Location: Berlin, Germany