Im using kinematic controller (btKinematicCharacterController) and im using the
'COntact information' sample used by
http://bulletphysics.org/mediawiki-1.5. ... d_Triggers
contact manifold is detected but impulse is always 0, eventhough a collision occured.
but it seems that m_appliedImpulse is always 0 even my character already has collision like falling from a building.
Im just following basic example on how to use character controller where the character controller is represented by a ghost object (btPairCachingGhostObject) with it.
what else do i need to set on the ghost object or on the character controller?
what things do i need to check and double check if i did set it up correctly?
How can i detect applied impulse when using character controller?
What im trying to do is to detect the force of impact when my character fall on lets say for example a tall building.
we are stuck on this issue for weeks now, so if anybody got an idea on how to do this, please help
