BtOgre Show in debug hingeconstraint

miccinov
Posts: 8
Joined: Fri Apr 15, 2011 9:18 am

BtOgre Show in debug hingeconstraint

Post by miccinov »

Hi, my question is very easy..if you use ogre3d with bullet.

debugDraw=new BtOgre::DebugDrawer(this->mSceneMgr->getRootSceneNode(),mWorld);
mWorld->setDebugDrawer(debugDraw);

this are my code for show the shapes...now, how i can show the hingeConstraint line? thx for the answer!!!!
miccinov
Posts: 8
Joined: Fri Apr 15, 2011 9:18 am

Re: BtOgre Show in debug hingeconstraint

Post by miccinov »

Nothig?...so...how i can rotare a shape? i'must build a robot arm and i would set the shape in the right location! thx very much!!!
I try with roll the node with ogre...any tips? thxxxxxxx