Hi, my question is very easy..if you use ogre3d with bullet.
debugDraw=new BtOgre::DebugDrawer(this->mSceneMgr->getRootSceneNode(),mWorld);
mWorld->setDebugDrawer(debugDraw);
this are my code for show the shapes...now, how i can show the hingeConstraint line? thx for the answer!!!!
BtOgre Show in debug hingeconstraint
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miccinov
- Posts: 8
- Joined: Fri Apr 15, 2011 9:18 am
Re: BtOgre Show in debug hingeconstraint
Nothig?...so...how i can rotare a shape? i'must build a robot arm and i would set the shape in the right location! thx very much!!!
I try with roll the node with ogre...any tips? thxxxxxxx
I try with roll the node with ogre...any tips? thxxxxxxx