In a pong-like game, you have the bouncer (the "ball"), the 2 paddles and 2 walls. I've made such a pong like game using bullet, and ran into a problem when using CCD on the bouncer.
To create a pong-like game, I gave the bouncer, paddles and walls a restitution value of < 1.1 && >= 1.0, so that the bouncer speeds up. The paddles are kinetic objects, the bouncer is a dynamic object, and the walls are static.
The bouncer will really slow down when it hits either paddle. So the speed builds up due to restitution >= 1.0, and then the slowdown occurs occasionally.
Any clues on why this may happen? If I need to post more information, please say so.
Thanks in advance,
Nick