Hello,
I've been prototyping a four wheel vehicle on a btStaticPlane and tried to switch today to a set of kinematic btBoxShapes BtRigidBody s. As far as I can tell however, the btRaycastVehicle raycasts are ignoring all of the btBoxShapes. Is there any way to make the vehicle detect the terrain?
thanks
btRaycast vehicle wheels sink through btBoxShapes
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charles_west
- Posts: 11
- Joined: Mon Oct 19, 2009 12:41 am