I'm new to bullet, and have made a simple air hockey game using it for physics.
The problem is, when I start the game every things seems to be fine. But after a while,
the puck begins to penetrate into the table more and more often as time goes by.
What's worse is that eventually(after some severe penetration), the puck will cease to move.
I'm currently using 400 for maxSubSteps and 1/400 for fixedTimeStep as parameter of stepSimulation()
So... am I setting the parameter inappropriately? or probably did some thing silly else where?
Any clue?
Thanks!
Roy