For example in a pool simulation. How can I use bullet to help AI make a better shot?
Can one save the current state of the physics engine, quickly calculate some scenarios, pick one that yields a desired result and proceed with that result on the saved world?
How about doing this quickly enough to be viable in a real time situation, because in a pool game, you must calculate those scenarios when nothing is moving anymore. But in a different game where for example the AI is supposed to shoot a moving target with a slow moving projectile, basically intercept it.
Thanks