Multiple Vehicles cause frame rate to drop drastically.

User avatar
MrPuff
Posts: 14
Joined: Wed Oct 27, 2010 8:16 pm

Multiple Vehicles cause frame rate to drop drastically.

Post by MrPuff »

When I add multiple vehicles to the game using the btVehicle class the frame rate halves.

Is there a way I can reduce the tick of the vehicles?

At the moment im just stepping the game at it's defult settings:

void BulletPhysics::Update(float dt)
{
m_dynamicsWorld->stepSimulation(dt * 0.001f);
}
User avatar
MrPuff
Posts: 14
Joined: Wed Oct 27, 2010 8:16 pm

Re: Multiple Vehicles cause frame rate to drop drastically.

Post by MrPuff »

Apologies I should provide more information about the problem in my posts.

The problem turned out to be that I was using convex hull shapes with too many polygons, after simplifying them I no longer have any speed issues with multiple raycast vehicles.