What I don't understand is if I need to have some sort of custom collision/physics mesh for this model for it to work as a Ragdoll? When I did modding for Valve games, I remember exporting models and you would have to generate a physics mesh along with it. From what I have read, I really haven't seen any mention of this but it seems like it would be necessary for a Ragdoll to function properly.
Thanks for any information