Hi, am really really new to Bullet. Just managed to install Bullet and now am trying to write a simple bouncing ball application.
I read the Hello World tutorial, but I don't know where to go from there. it just printed the result. i want to render the simulation. I looked for tutorial but I couldn't find any except the Hello World. I tried to render based on BasicDemo source code but the files are so huge that I was completely lost. Could someone please please assist me with it or just guide me to the right direction? I really need to get the application done. And owh, I'm using QT and KDevelop.
Thank you!
Bullet Newbie: Need help to get started
-
shaolin
- Posts: 1
- Joined: Fri Aug 13, 2010 3:33 pm
- Location: Dulles, VA
Re: Bullet Newbie: Need help to get started
While I am not entirely sure about your development environment and constraints, I strongly recommend starting with an established 3d rendering engine to get started quickly with visualizing your physics world. One of the best open source 3d rendering engine is Ogre3D in my opinion. Take a look at http://www.ogre3d.org/about/features. There are wrappers available that connects Ogre and Bullet together like "OgreBullet" and "BtOgre" which should get you started quickly. Later you can build your own wrapper as needed. Hope this helps.
-
dlyn
- Posts: 5
- Joined: Fri Aug 13, 2010 10:58 am
Re: Bullet Newbie: Need help to get started
shaolin wrote:While I am not entirely sure about your development environment and constraints, I strongly recommend starting with an established 3d rendering engine to get started quickly with visualizing your physics world. One of the best open source 3d rendering engine is Ogre3D in my opinion. Take a look at http://www.ogre3d.org/about/features. There are wrappers available that connects Ogre and Bullet together like "OgreBullet" and "BtOgre" which should get you started quickly. Later you can build your own wrapper as needed. Hope this helps.
Hi shaolin!
Thanks for the suggestion.
I will have a look at Ogre3D.
Thanks again!