Hi all,
I have a cube that I move around with velocity against other static cubes.
If I let it collide with a static cube but try and push it through the static object by applying setlinear it 'jiggles'.
It seems to 'go into' the other object for a frame and then push itself out. That doesn't happen continually just every second or so.
What can I do to stop it? i.e. so once it collides no matter how great it's velocity it simply does not intercept the other object.
The 'control point' i.e. the point I wish to move it to is a constraint. Therefore the constraint is on one side of the static cube and the controlled cube is on the other (thought I'd mention it incase the constraint is the issue).
Thanks