Hi all,
I think this is a simple question but has me stumped!
Suppose I ray cast 4 rays straight down from (for example) each lowest corner of a cube until they intersect a floor mesh.
With the 4 heights returned can I therefore work out the average rotation of the mesh faces beneath?
Taking into account the mesh may be uneven and therefore I need to 'average' the rotation from the 4 points.
Not sure if I have phrased the question correctly, so please ask if it's not clear.
Thanks