My project worked slow and I decided to look how will it work in optimized mode.
I expected to see it working faster or at same speed.
But I it looks like physics is completely corrupted. e.g. btActionInterface::updateAction is not called or some ray/convex test are not detecting collisions.
In other projects I get nulls pointer and they do not load at all.
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Even when I switched back to debug and rebuild solution I got null pointer error that I have not received before. (reported it in different thread)
Optimized Build errors
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Erwin Coumans
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Re: Optimized Build errors
It is likely some issue in your application and/or build system.
If you can reproduce it in one of the Bullet demos using cmake, please let us know,
Thanks,
Erwin
If you can reproduce it in one of the Bullet demos using cmake, please let us know,
Thanks,
Erwin