Optimized Build errors

razer
Posts: 82
Joined: Sun Apr 04, 2010 10:08 pm

Optimized Build errors

Post by razer »

My project worked slow and I decided to look how will it work in optimized mode.
I expected to see it working faster or at same speed.
But I it looks like physics is completely corrupted. e.g. btActionInterface::updateAction is not called or some ray/convex test are not detecting collisions.
In other projects I get nulls pointer and they do not load at all.

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Even when I switched back to debug and rebuild solution I got null pointer error that I have not received before. (reported it in different thread)
User avatar
Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Optimized Build errors

Post by Erwin Coumans »

It is likely some issue in your application and/or build system.

If you can reproduce it in one of the Bullet demos using cmake, please let us know,
Thanks,
Erwin