From what I have seen Bullet is great; but my maths/physics are rather limited so go easy on me
I want to do something apparently simple and that is rotate a mesh to a fixed angle.
I understand once bullet takes over that simple rotations of the transform matrix aren't really possible.
I have looked at setangularvelocity but of course this applies a velocity and so the object continues rotating.
Ultimately I want a fixed rotation to an angle (degs or rads); but can't see how I reset the velocity increment.
Or of course I am approaching the problem completely incorrectly from bullets point of view.
Any help appreciated
Mark
P.S I attempting this on an iphone.