It's probably a newbish question, but I'm just getting started
I'm currently working on a test application to get a bit more familiar with Bullet. Basically, what I need to do is to have a rigid body on which I can apply forces and torques, but with some constraints :
1. I want to make it as if my rigid body (a simple cube in my application) is attached to some sort of spring : whenever I apply a force or a torque to it, it'll move only if the force applied is strong enough, and then it would slowly go back to its initial position/rotation, due to the force of the spring it's attached to.
2. When my cube is moving around in the scene, I don't want the cube to collide with the walls (let's say the cube is in a room
So, my actual question is : are there any tools already available in Bullet SDK to simulate such behaviours, or is it something I'll have to code from scratch ?
Thanks in advance,
Hurricanes