Hi all,
is there an option in Bullet to set a viscious joint friction. The joint motors appear to me to be a static friction. I also tried the RigidBody damping which is basically what I need but I need to be able to set it for the constraint.
Is there already something included or do I have to code this myself. Actually, I already had a look and tried some stuff within the SequentialImpulseConstraintSolver to get it running but without success so far.
Cheers
Steffen