I'm using Bullet 2.74 under Windows 7 and I periodically get stack overflow exceptions when calling stepSimulation.
After loading my objects into Bullet, I don't move or change anything and let the world just sit there (there is no physics going on in the world) calling stepSimulation about 11 times a second with the parameters (1/11, 10, 1/60). After a while (5 minutes) the cpu time will shoot up and I get a stack overflow exception out of stepSimulation.
Does this ring a bell with anyone? What could be accumulating between calls to stepSimulation?
-- mb
stack overflow exception calling stepSimulation
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Misterblue
- Posts: 14
- Joined: Wed Apr 28, 2010 3:09 pm