Bike and car dynamics. (Currently porting to iPhone/iPad)

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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WonkyWoo
Posts: 1
Joined: Tue Apr 06, 2010 10:04 pm

Bike and car dynamics. (Currently porting to iPhone/iPad)

Post by WonkyWoo » Tue Apr 06, 2010 10:20 pm

Hello,
Here are two videos of my current vehicle dynamics work, bikes and cars. Currently running on the PC, all physics middleware platforms supported, Bullet, Havok, Ageia. In the process of porting the bullet version to the iPhone/iPad, mainly render work todo.

http://www.wonkywoogames.co.uk/wonkywoo ... bike..html
http://www.wonkywoogames.co.uk/wonkywoo ... nuts..html


Hoping to make into a full game, funds permitting. Always on the lookout for potential partners or interesting contract work.

Woo.

krux
Posts: 11
Joined: Tue Apr 06, 2010 7:25 pm

Re: Bike and car dynamics. (Currently porting to iPhone/iPad)

Post by krux » Wed Apr 07, 2010 12:04 am

your bike looks interesting, maybe you could make an interesting Game out of it.

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