Bullet docs

razer
Posts: 82
Joined: Sun Apr 04, 2010 10:08 pm

Bullet docs

Post by razer »

I have printed and read "Bullet 2.76 Physics SDK Manual"
I have read wiki.
I have learnt some demos.

But I feel it lacks some docs for those who are getting started.

Are there other doc sources or should I just experiment and learn it in that way?

Thanks
sparkprime
Posts: 508
Joined: Fri May 30, 2008 2:51 am
Location: Ossining, New York

Re: Bullet docs

Post by sparkprime »

Just wing it, use the demos for any specific thing you want to do, and mine the forums for useful stuff (though beware it may be out of date). Specific questions are usually answered promptly here too.

I agree better documentation would be nice. Bullet lacks here compared to other open source projects.

There is also the irc channel #bulletphysics on freenode.
User avatar
Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Bullet docs

Post by Erwin Coumans »

There is plenty of documentation around in the pdf manual, wiki, doxygen and this forum.

We are working on improving the documentation but we need more details than "it lacks some docs".

What exactly is not clear for you to get started with Bullet?
Thanks,
Erwin
razer
Posts: 82
Joined: Sun Apr 04, 2010 10:08 pm

Re: Bullet docs

Post by razer »

Erwin Coumans wrote:There is plenty of documentation around in the pdf manual, wiki, doxygen and this forum.

We are working on improving the documentation but we need more details than "it lacks some docs".

What exactly is not clear for you to get started with Bullet?
Thanks,
Erwin
I would like to read more about character and vehicle.
I have photoed one graph I draw to understand all objects and relations required to create world and add one rigit body to world.

http://img695.imageshack.us/img695/7970/dscf3261.jpg

I mostly understand everything but I wished to ensure that I am not missing some source of documentation.


I wished to read about

Code: Select all

	void			applyCentralForce(const btVector3& force)
	{
		m_totalForce += force;
	}
and

Code: Select all

void	btRaycastVehicle::applyEngineForce(btScalar force, int wheel)
I understand this methods are required to move bodies and from school physics I remember what is force but SDK manual has nothing about it right now.
It only tells that kinematic bodies could be controlled from btMotionState.
I guess I can apply forces and control bodies as well.