I have printed and read "Bullet 2.76 Physics SDK Manual"
I have read wiki.
I have learnt some demos.
But I feel it lacks some docs for those who are getting started.
Are there other doc sources or should I just experiment and learn it in that way?
Thanks
Bullet docs
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sparkprime
- Posts: 508
- Joined: Fri May 30, 2008 2:51 am
- Location: Ossining, New York
Re: Bullet docs
Just wing it, use the demos for any specific thing you want to do, and mine the forums for useful stuff (though beware it may be out of date). Specific questions are usually answered promptly here too.
I agree better documentation would be nice. Bullet lacks here compared to other open source projects.
There is also the irc channel #bulletphysics on freenode.
I agree better documentation would be nice. Bullet lacks here compared to other open source projects.
There is also the irc channel #bulletphysics on freenode.
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Erwin Coumans
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Re: Bullet docs
There is plenty of documentation around in the pdf manual, wiki, doxygen and this forum.
We are working on improving the documentation but we need more details than "it lacks some docs".
What exactly is not clear for you to get started with Bullet?
Thanks,
Erwin
We are working on improving the documentation but we need more details than "it lacks some docs".
What exactly is not clear for you to get started with Bullet?
Thanks,
Erwin
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razer
- Posts: 82
- Joined: Sun Apr 04, 2010 10:08 pm
Re: Bullet docs
I would like to read more about character and vehicle.Erwin Coumans wrote:There is plenty of documentation around in the pdf manual, wiki, doxygen and this forum.
We are working on improving the documentation but we need more details than "it lacks some docs".
What exactly is not clear for you to get started with Bullet?
Thanks,
Erwin
I have photoed one graph I draw to understand all objects and relations required to create world and add one rigit body to world.
http://img695.imageshack.us/img695/7970/dscf3261.jpg
I mostly understand everything but I wished to ensure that I am not missing some source of documentation.
I wished to read about
Code: Select all
void applyCentralForce(const btVector3& force)
{
m_totalForce += force;
}Code: Select all
void btRaycastVehicle::applyEngineForce(btScalar force, int wheel)It only tells that kinematic bodies could be controlled from btMotionState.
I guess I can apply forces and control bodies as well.