Bug: RefreshOverlappingPairs not called?

CaptainNemo
Posts: 9
Joined: Fri Aug 18, 2006 7:24 pm

Bug: RefreshOverlappingPairs not called?

Post by CaptainNemo »

Hi Erwin,

CollisionWorld::PerformDiscreteCollisionDetection never calls OverlappingPairCache::RefreshOverlappingPairs.
If you use just AxisSweep3 this is not a problem since it does not need this call to work properly, but if you use e.g. the SimpleBroadphase you never get any collisions.

I believe this is a bug.
CaptainNemo
Posts: 9
Joined: Fri Aug 18, 2006 7:24 pm

Post by CaptainNemo »

There is a memory leak in OptimizedBvh.cpp. The variable m_contiguousNodes is never deleted.
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Erwin Coumans
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Location: California, USA

Post by Erwin Coumans »

Thanks for the bug reports!
I will make sure they will get fixed for next release!

You can follow the status here:
http://code.google.com/p/bullet/issues/list

Erwin