ray-sphere intersection tests

genesys
Posts: 8
Joined: Sat Jan 30, 2010 3:03 pm

ray-sphere intersection tests

Post by genesys »

Hi!

I have a game where i intend to do many ray intersection querries (with collisionspheres) as well as sphere-sphere collisions.

my question is - how does bullet accelerate the raytests?
and what'd be the best way to setup my project if i know i'm going to do many raytests as well as sphere-sphere collisions?

thanks!