Bullet Check For Collision

Spawn
Posts: 22
Joined: Wed Sep 02, 2009 3:52 am

Bullet Check For Collision

Post by Spawn »

I managed to get a box to fall down. I can even move it and it will continue to fall. But all of it is automatic. It runs a loop and it will fall down and stop when it hits the ground.

But if I make a bullet hit someone its useless. I need a way I can check if two things are colliding or not. How can I do this?
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Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Bullet Check For Collision

Post by Erwin Coumans »

There are many different ways to detect collisions.

Can you read http://bulletphysics.org/mediawiki-1.5. ... d_Triggers and let us know if you still need help with this?

Thanks,
Erwin