Hello
I'm discovering Bullet, I try now to do something like AppBasicDemo, but with compound shapes instead of boxes.
The problem I have is that collision responses are not correct.
I don't know where to search the problem so any idea would be very welcome !
( I use Bullet in a DirectX app without inversing z axis, so Bullet world is symetric to DirectX one.
Maybe I should inverse z axis ? )
Thank you