hello to all of you maniacs
I have defined :
Code: Select all
SHAPE_box = new btBoxShape(btVector3(1,1,1));The question is - knowing the dimension of the SHAPE_box now, can i somehow obtain that size later on in the program so my GL code currently:
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glPushMaitrx();
...
glScalef(1,1,1);
auxSolidCube(1);
glPopMatrix();Code: Select all
glScalef(SHAPE_box.size_x,SHAPE_box.size_y,SHAPE_box.sizez);
auxSolidCube(1);
This would be v.helpfull, is it possible to get the size of a btshape somewhere in program?