How can I avoid missing collisions for fast moving objects?

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tostlame
Posts: 3
Joined: Mon Jul 03, 2006 10:16 am

How can I avoid missing collisions for fast moving objects?

Post by tostlame »

Hello Erwin,

I read this on wiki:

http://www.continuousphysics.com/mediaw ... hysics_FAQ

in other word
How can I avoid missing collisions for fast moving objects in Blender?

the CCD techincs is possible in blender, or what is the best methods in Beldner GE?

I like to use collide detection for player object+camera , but i havent cucces right result when the player moving fast.

Thank you,

tL
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Erwin Coumans
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Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Post by Erwin Coumans »

Player Control and some CCD are planned for next Blender release.
Until then, it's best to make the player big enough and make it move not too fast.

Thanks,
Erwin