My graduation thesis theme was simulating dynamic fractures on rigid bodies on top of NVDIA'S PhysX engine. I'm going to continue my research in the area on my Master Degree and I'm considering to migrate to Bullet Physics engine, since I had a lot of problems with NVDIA'S PhysX engine.
The fracture model is based on continuum mechanics and a Finite Element Method for domain partitioning. I have based my work on the O'Brien papers (Real-Time Deformation and Fracture in a Game Environment and Graphical Modeling and Animation of Brittle Fracture), and it uses tetraedron shaped elements as the FEM basis.
The initial idea is to extend the sofbody simulation to support fractures. Since I am new to the engine, I would like to know if there is support to following features:
- - Real-time tetrahedra's node splitting;
- Softbodies' collision callbacks;
- Dynamic stress measurement due to softbody deformation.
TYA.