Bullet plans for 2010 and Happy Holidays!

Open source Bullet Physics SDK release information
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Bullet plans for 2010 and Happy Holidays!

Post by bullet_team » Wed Dec 23, 2009 10:44 pm


Thanks everyone for making 2009 a very succesful year for Bullet. It was a lot of fun working with everyone.

For 2010 we have some exciting plans towards Bullet 3.x with support for OpenCL acceleration, binary serialization in a new .bullet file format with improved authoring tools and improved compatibility with Sony PlayStation 3 and other platforms. We plan a new Bullet 2.76 release for January 2010. In the meanwhile please check out the latest bullet-trunk.zip, it contains some useful bugfixes to Bullet 2.75:


Happy holidays!

There is also our gamekit project, based on Bullet, Ogre 1.7 trunk, Irrlicht 1.6, LUA and extracting all information directly from .blend files

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Re: Bullet plans for 2010 and Happy Holidays!

Post by fishboy82 » Thu Dec 24, 2009 6:53 am

Congratulations! It's so exciting to see Bullet become better and better

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Re: Bullet plans for 2010 and Happy Holidays!

Post by nargil » Thu May 06, 2010 11:38 am

Hi there. I'd like to ask if there is any ETA on bullet 3.0 ? I'm keen to start working with bullet (I've got some physx experience, already), but I'm not sure if it's a good idea to learn 2.76 if the API is going to change, isn't it ?

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