Hi!
I am trying to add bullet physics in my engine , Everything work fine , except softybody.
The simluation of softbody is very well in softbody demo , but it doesn't work very well in my engine .
When the softbody collide with big rigidbody such as a big box, the simluation well become very very slow in my engine , but this situation work's very well in bullet's demo , So I think there is something wrong with my settings , I mean are there some optimize settings in bullet physics simulation , such as simulation using SSE/SSE2 and so on .