I am new to the Bullet physic world, but have managed to integrate it successfully with my project, and can register collision shapes and push them around, etc. A good start hopefully!
I am making a game that involves a futuristic style vehicle simulation. The vehicles don't have wheels (think hover rocket style vehicles

Where I am looking for guidance is in the best way to apply the physics to the vehicle. At this stage I have created a btRigidBody, and have been testing it by applying impulse forces to the shape in order to push it, but havent found a way to create working steering so was hoping for some guidance on the best ways to go about this.
Some of the questions I have:
- Is the btRigidBody the best way to go about this based on my requirements? I see the raycastVehicle class, but it seems to have more detail than I need (i.e., the adding of wheels, suspension, etc) so haven't looked at that further yet.
- What is the best way to push the vehicle... using impules, forces, and/or torques?
- Are there any good links for bullet rigidbody tutorials? I haven't had much joy searching for these.
Any suggestions or guidance on this would be much appreciated.
Kind regards,
Krypt