Setting properties for convex decomposed objects

winspear
Posts: 77
Joined: Thu Nov 26, 2009 6:32 pm

Setting properties for convex decomposed objects

Post by winspear »

Hi,
I am trying to decompose a torus in to convex hulls and use them in the "Convex Decomposition" demo that comes with the API.
I made the torus in Blender. I followed all the instructions on how to scale your objects for meters and seconds units scale for Bullet. But when I load the torus in to the demo, then the behavior is very unpredictable. It looks like the torus acts like a feather. I tried increasing the mass of the object with no success. :(
Can anyone tell me how to scale and set the correct phyical properties for tri meshes which are convex decomposed and used inside Bullet?
I have uploaded a sample torus file that I created in Blender.

Thanks
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