Hi everyone,
I'm making a car game and ran into a strange issue while I was trying to detect collisions
I'm trying to detect the collision that are affecting my wheel and I do want to detect the ground. To acheive this I attached a ghost object to my wheel and check the manifold every time. I'm doing it pretty much like in the example in the wiki. It's working well most of the time but sometimes when rolling on concave object it's going to flicker a bit. I tracked down the bug and it seems that I'm detecting the ground at 0.015 every frame (that's the margin that I have setted for the triangle of the concave object so it's correct) but when the wheel is directly over one of the edge of the triangle I'm detecting that the ground is 0.
I do not know if someone ran into this issue but any hint will be most appreciated
Thank you