Greetings!
I've heard that Bullet provides fixed body positions and axes since 2.75 version. Is it true? 'cause in PhysX (for example) I've used body flags to make my physical actor moving in X and Y directions and rotate in Y direction only. Is it possible to make the same in Bullet? And how?
P.S.: Yeah, Bullet still needs tutorials and manuals to become a well-known and well-used one... =(