Hi, I've a question about multiple collision shapes object (rigid object):
I use to work with ODE and there are several functions like dMassAdd, dMassTranslate etc. I use it for computing the mass center of several shapes (that are a rigid assembly) that have different type (box, sphere ...), masses and sizes. The goal is to find the mass center of the body and its inertia matrix.
My question : is there something similar with Bullet ?
Because:
btVector3 localInertia(0,0,0);
_colShape->calculateLocalInertia(GetMass(),localInertia);
btRigidBody::btRigidBodyConstructionInfo rbInfo(GetMass(),_internalmyMotionState,_colShape,localInertia);
It seems that there is no inertia matrix here (code from samples). There is only 1 vector, and no tool for combine several shapes ...
Thank you (sorry if a post olready exists, i did not find it !!)
Multiple shape inertia center
-
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Re: Multiple shape inertia center
You can use btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const;
Let's try to add an example how to use this for Bullet 2.75
Hope this helps,
Erwin
Let's try to add an example how to use this for Bullet 2.75
Hope this helps,
Erwin