I have a simple game, where the user is a ball and collects coins. I have a randomly generated track the ball and coins sit upon.
I need the ball, coins and other objects to be placed on the track and test for collisions. I would also like the be able to move the objects around on the track so I don't have to calculate the precise location on the mesh of the track.
I need to know what areas of the bullet API I need to be looking at. Also any demos of this kind of behavior would be great....
Thanks,
Dave
What do I need to look at with Bullet to get this working?
-
- Posts: 25
- Joined: Tue Dec 04, 2007 7:48 pm