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Last edited by Sinan on Sat Feb 27, 2016 8:41 pm, edited 3 times in total.
- Erwin Coumans
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Re: Sinsoft switching from PhysX to Bullet, good idea?
This is great news. There shouldn't be any reason to use PhysX over Bullet.Sinan wrote:Sinsoft (http://sinsoft.com) is switching from PhysX to Bullet.
[...]
Latest Bullet release includes cloth, softbody including with 2-way rigid body interaction and sph fluids with upcoming two-way interaction. Also note that Bullet also gets multi-platform OpenCL/GPU acceleration, just like PhysX.Sinsoft doesn't use any of the eye candy such as cloth, soft body, fluid, force fields, APEX that PhysX is known for.
If you have any demo, or support question, please let us know,
Thanks,
Erwin