Physics and Graphics Demos for Blender 2.42

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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Erwin Coumans
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Physics and Graphics Demos for Blender 2.42

Post by Erwin Coumans »

Join the Blender Physics Game Contest, and win a Sony PSP!

Use the official Blender 2.42 (release candidate) distribution:
http://download.blender.org/release/Blender2.42/


Physics & Vehicle Demos for Blender 2.42 (updated)
http://www.continuousphysics.com/ftp/pu ... view34.zip

Graphics Demos for Blender 2.42, including GLSL Parallax Mapping:
http://www.continuousphysics.com/ftp/pu ... view19.zip

This time some bug fixes, and Bullet is now default, it replaces Sumo.
If you really need Sumo, select Sumo (deprecated) for physics engine.
Last edited by Erwin Coumans on Tue Aug 01, 2006 6:23 pm, edited 29 times in total.
RCRuiz
Posts: 2
Joined: Sun May 14, 2006 8:05 pm

Post by RCRuiz »

Hi Erwin !!

I wonder if you post somewhere the blender source code tree with this modification so I can take a look, I'm curious :wink:

Un Saludo
RCRuiz
Posts: 2
Joined: Sun May 14, 2006 8:05 pm

Post by RCRuiz »

Hi Erwin, this is an Alfa from the current cvs wit a new constraint call Rigid Body Joints for preview24

http://rapidshare.de/files/21687856/ble ... a.rar.html

Un Saludo

Edited . . oops . . wrong link
pildanovak
Posts: 50
Joined: Thu Jul 14, 2005 1:55 pm

Post by pildanovak »

RCRuiz, I looked at it and it's awesome... very nice :)
But I don't know if this is a good step in the ui, since there are plans to make blender - engine a plugin, the same with crystalblend. The Blender modeler - animator interface is in combination with game engine already a bit messy - eg in the materials, you can use some features and some not. It' s not bad, because it's much better than doing averything by scripts etc, but my personal opinion is that a single window for (in future external) gameengines might be enough, so the constraint could be better a logic brick. But also the logic bricks should probably not be only the 3 categories which are there now(sensors, controllers, actuators), but a constraint setup could be quite well a Constraint logic brick. Also because sometimes you set/delete constraints dynamically.
fobsta
Posts: 16
Joined: Wed Jul 13, 2005 10:32 am
Location: London, United Kingdom

Post by fobsta »

Hi Erwin

Broken link for the Collada viewer

cheers