I'm useing btGhostObject as eventboxes, and btKinematicCharacterController for character movement.
The characters movement gets interupted by btGhostObjects..
Is this the intended design? I got the impression that btGhostObjects aren't meant to affect other objects.
edit: in addition collision objects which have the btCollisionObject::CF_NO_CONTACT_RESPONSE flag set also affect the characters movement.