I'm making a game with characters made of paint. When a bullet hits a character I want them to splash. I'm trying to use SoftBody to simulate fake paint dynamics, but the frame rate has dropped dramatically just with one mesh, made of around 2000 vertices. I start to think that using SoftBody to accomplish this is not feasible.
So I was thinking, if I could make characters of type RigidBody and then the moment when bullet hits them change to SoftBody. Is it possible to do it this way?
And the second question, is it possible to do full character dynamic animation with Bullet? No pre-animated stuff. And how easy and feasible would this be?
Thanks.
need help with btSoftBody for paint simulation
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