high-end game vehicle physics using Blender/Bullet ?

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alohapsy
Posts: 1
Joined: Tue Oct 07, 2008 9:25 pm

high-end game vehicle physics using Blender/Bullet ?

Post by alohapsy »

Hi,
First time i played with one vehicle template in blender game i loved it.
But after a wile, drawing scenes and playing it again i found it was missing something.
More than a year ago i started a game project in the blender forums called "Car Game: Need Help With Car Physics" and since that i could'nt get what i wanted.

My old game project:
http://blenderartists.org/forum/showthread.php?t=112786

I know you might have lots to do but, im looking for a way to make one update on the "old style" vehicle templates availabe but i dont even know if it's possible.

If you tell me to go to blender's specific forums i say i've been there already!
I already take a look in the forums here and just found the same template models.

I know i can be in the wrong place, asking for the wrong people but as far as i know here is the physics oracle!

Well, thanks anyway and good look!
And i'm one enthusiast to all blender/bullet/opensource related stuff.


My project just started "Dragster Racer":
http://blenderartists.org/forum/showthread.php?t=136683

My thread asking for help "The need for vehicle template update":
http://blenderartists.org/forum/showthread.php?t=137278