Hi all.
I have created a collision world using btBvhTriangleMeshShape and my custom character controller.
Now I need to check that my character is in a particular place of the world, for example in some predefined box.
How I can check it? Which solution is the best?
Thanks for any suggestions!
Point in a particular place of the simulated world
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- Joined: Mon Oct 06, 2008 5:55 pm